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The search page of the PEGI website is reserved for parents and adult purchasers of interactive software.

The sole purpose of this page is to provide them with information on the content and age suitability of a specific game.

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Facts & Figures
The Games Industry
The computer and video games industry is primarily made up of publishers and developers. The developers create the games, while the publishers finance, market and distribute them to retailers. In 2007 interactive software sales in nine of the major European markets reached an approximate total of €7.3 billion. These figures represent games software alone (i.e. the games themselves, excluding the revenue generated by sales of hardware). The UK alone represented €2.3 billion in revenue, followed by France (€1.6bn), Germany (€1.4bn), Spain (€0.7bn) and Italy €0.6bn). The growth in software sales was accompanied by an explosion in hardware sales. New consoles such as the Sony PlayStation 3 and Nintendo Wii joined Microsoft’s XBOX 360 in offering gamers a ‘next generation’ experience and hardware revenue represented €5.7 billion in 2007 compared to €3 billion in 2006. Comparatively, reported software revenue in the United States was approximately €6.9 billion in 2007 and €7.4 billion in the Asia-Pacific region for 2006. (Nielsen Report 2008)

At the top of the industry pyramid are the multinational organisations that create the hardware: Nintendo, Microsoft and Sony. Nintendo is a games-dedicated company and their consoles and handhelds (such as Wii and DS) are their core business. But it is a different story for Sony and Microsoft, their home consoles (PlayStation 2/PlayStation 3 and Xbox/Xbox 360 respectively) are just one aspect of their vast selection of consumer products. Increasingly mobile phone operators are also looking at providing hardware ‘platforms’ that can accommodate games on their products.

Although Nintendo, Microsoft and Sony develop their own games, or have purchased development studios to make games for their specific platforms, they are not the only players in the industry. Third-party publishers, such as Electronic Arts, Ubisoft and Capcom, are external independent publishing companies who sell games created in their own or other independent development studios. True independents are unique cross-fertilising grounds in the industry since they can develop for any publisher.

While some focus on huge, technology-led console games, others concentrate on the quick turnaround of titles for handhelds or mobile phones. Independents might be small teams of 20 or so, or large companies with more than 200 staff in varying locations throughout the country or even the world. Those who have succeeded best have grown into powerful companies capable of assigning multiple teams to work on multiple projects simultaneously.
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2015-03-17
PEGI RATINGS EXPAND TO MOBILE VIA NEW GLOBAL RATING SYSTEM
The IARC process, created by a global coalition of game classification authorities is now
adopted by Google Play and Firefox Marketplace, bringing PEGI ratings to a large body
of apps and games in Europe. For more information: www.globalratings.com more...
2014-04-15
PEGI Annual Report 2013
PEGI has published the 2013 annual report. more...