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The search page of the PEGI website is reserved for parents and adult purchasers of interactive software.

The sole purpose of this page is to provide them with information on the content and age suitability of a specific game.

It is not intended for minors and must not be used for any other purpose.
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Facts & Figures
Did you know?
Games foster creativity and interaction and can play an important role in social and intellectual development.

Games can help to introduce newcomers to technology and foster interest in ICT (Information Communication Technology).

Because games require children to obey rules and follow directions, they can increase their capacity for self-discipline and autonomy.

Puzzles, board games, adventures and quests offer opportunities for players to develop strategic thinking and problem-solving skills.
Games can be used to increase fine motor and spatial skills in younger children and can have advantages for those with physical disabilities.

« There has been research looking at what skills children learn through playing games. This centres on skills such as visual attention, reaction times, the development of cognitive skills such as spatial perception or strategic thinking, planning or hypothesis testing (Durkin and Barber, 2002). Players need to process information rapidly and think quickly to succeed, which could have benefits in real life (Taylor,2006). There is evidence in adult populations that visual perception skills are improved by prolonged action video game usage (Green and Bavelier, 2003, 2006)… Video gaming could be used to enhance skills of flexibility (ability to shift from one task to another) and behavioural inhibition (ability to prevent oneself from doing something inappropriate) in children. This would have a significant impact on their
ability to regulate their own thoughts and behaviour, which is one of the developmental challenges of childhood and could be of great benefit to children…There are other potential benefits of video games in terms of offering the chance to open up the imagination and explore other worlds, conquer fears and develop a sense of identity (Jones, 2002). There are many potential areas where games could have great positive potential for the mental and physical health of children and for education”.

Byron Dr. (Tania), Safer Children in a digital world, The report of the Byron Review – Children and New Technology, 2008, p 154-156
Games can be integrated into almost any area of the school curriculum, from mathematics to social studies and languages.
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2014-04-15
PEGI Annual Report 2013
PEGI has published the 2013 annual report. more...